The Hybrid Environmental Projection Platform is currently being developed as a spatial augmented reality platform with integrated Information and Communication Technology (ICT) systems. The operation of the platform is based on interactive systems, robotics, and telepresence systems that allow the immersive projection of cultural themes to and from diverse multilingual communities. The project aims the creation of a transcultural network that will cooperatively develop telepresence objects, inspired by those communities’ cultural heritage in order to enhance its efficient dissemination.
HYBRID ENVIRONMENTAL PROJECTION PLATFORM (V.4)
[2018-2021]
The 4th iteration of HEPP includes a redesigned Unity-based interactive platform and embodies an innovative approach to historical data collection and representation.
Contribution:
(V.4.): Associate Researcher (Organizing the completion of tasks), 2D Content (Adobe Photoshop), 3D Content (Adobe After Effects, Twinmotion), Animation(Adobe After Effects, Cinema 4D)
Research Team:
Iason Paterakis, Nefeli Manoudaki, Marios Christoulakis, Marios Ioannidis, Theodoros Paraskakis, Savvina Simillidou
Archaeology Team: Michail Andrianakis, Konstantinos Fournarakis
Undergraduate Students: George Artsidakis, Danai Geitonaki, Panagiotis Menegos, Anna Pappidi, Anna Nikaki, Mirto Pagomenaki, Markela Benaki, Giannis Tzevelekis
Layer 01 - Passive Layer | Referential/ navigational points and landmarks
Layer 02 - Passive Layer | Spatial Environment Elements
Layer 03 - Active Visual Layer | Support the narration
Layer 04 - Active Visual Layer | Main Figures
Layer 05 - Active Visual Layer | Protagonists / leading elements
HYBRID ENVIRONMENTAL PROJECTION PLATFORM (V.3)
[2018-2021]
The 3rd iteration of HEPP includes a redesigned Unity-based interactive platform and embodies an innovative approach to historical data collection and representation.
Contribution:
(V.3.): Assistant Researcher (Organizing Platform Setup / Projection Experiments), 2D Content (Adobe Photoshop), 3D Content (Adobe After Effects, Twinmotion), Animation(Adobe After Effects)
The whole installation is portable and unfolds to get assembled on location. The dimensions of the platform are such to fit normal rooms. Additionally, it can operate as an add-on infrastructure in larger rooms. It can be adjusted to fit inside classrooms and conference rooms as well as within halls and auditoriums.
TUC TIE Lab : http://www.tielabtuc.com/#/hepp
© TUC TIE LAB 2020
EDUCATION
- SCHOOLS, LIBRARIES, AUDITORIUMS
- SCHOOLS, LIBRARIES, AUDITORIUMS
CULTURE
- MUSEUMS, EXHIBITIONS, THEATERS, CONCERT HALLS
TOURISM
:: EDUTAINMENT (WITH CULTURAL CONTENT)
- AIRPORTS, PORTS, TRAIN-STATIONS, PUBLIC BUILDINGS, HOTELS
:: ENTERTAINMENT (WITH ARTISTIC CONTENT)
- HOTELS, CLUBS
- MUSEUMS, EXHIBITIONS, THEATERS, CONCERT HALLS
TOURISM
:: EDUTAINMENT (WITH CULTURAL CONTENT)
- AIRPORTS, PORTS, TRAIN-STATIONS, PUBLIC BUILDINGS, HOTELS
:: ENTERTAINMENT (WITH ARTISTIC CONTENT)
- HOTELS, CLUBS
Research Team (V.03): Iason Paterakis, Nefeli Manoudaki, Marios Christoulakis, Savvina Simillidou
SUPERVISORS: Konstantinos- Alketas Oungrinis, Marianthi Liapi